Volume and Surface Area
Cube
Volume: You have to multiply the height by the width by the length (W*L*H)
Perimeter: First , we multiply the perimeter by the height. Then, we add the area of the bases (in the case of the cube, there are two bases)
The perimeter is the sum of all sides.
Cylinder
Volume: For the volume we have to multiply Pi by the radius squared by the altitude. (π*r2*a)
Surface Area: You multiply the circumference by the altitude. Then, you add the area of the bases. (C*A + 2π*r2)
Pyramid
Volume: the volume is the same as the cube, just divided by 3
Surface Area: the area is the same as the cube with a few differences. When calculating the perimeter times the height divide by two. As the pyramid only has one base, add the area of that one base instead of two.
Cone
Volume: the same as the cylinder, divided by 3
Surface Area: the same as the cylinder with the same alterations as the pyramid.
jueves, 20 de marzo de 2014
jueves, 6 de febrero de 2014
Geogebra
Geogebra is an interactive math
software for students and teachers to use. Geogebra is free and available for
multiple platforms. Geogebra joins geometry,
algebra, and calculus in one single package.
It includes teaching levels from middle schools to high school and it is
available in different languages.
Geogebra was created to help students have a better understanding of
math. The idea for Geogebra was
conceived in 2001 by Markus Hohenwarter as part of his thesis. Since then, it has won many awards including:
- MERLOT Classics Award 2013: Multimedia
Educational Resource for Learning and Online Teaching (Las Vegas, Nevada,
USA)
- NTLC Award 2010: National Technology Leadership Award
(Washington D.C., USA)
- Tech Award 2009:
Laureat in the Education Category (San Jose, California, USA)
Geogebra works with different types of geometry objects like points and
vectors, line and axes, functions, curves, and inequalities. The software can
be used for schools or personal learning. Geogebra is able to construct
multiple geometric figures and deal with variables for numbers, vectors, and
points.

For more information visit: Geogebra’s Main Page
jueves, 9 de enero de 2014
divisibility rules
1. 1. 60 by 2 = yes because it ends in zero
2. 49 by 6 = no because it isn’t divisible by 2 or 3
3. 92 by 10 = no because the number doesn’t end in 0
4. 72 by 6 = yes because it is divisible by both 3 and 2
5. 66 by 3 = yes because the digits add up to a multiple of 3
6. 72 by 3 = yes because the digits add up to a multiple of 3
7. 684 by 9 = yes because the digits add up to a multiple of 9
8. 555 by 3 = yes because the digits add up to a multiple of 3
9. 608 by 2 = yes because the last digit is 8
10. 767 by 9 = no because the digits don’t add up to a multiple of 9
11. 708 by 6 = yes because it is divisible by both 3 and 2
12. 780 by 10 = yes because the last digit ends in 0
2. 49 by 6 = no because it isn’t divisible by 2 or 3
3. 92 by 10 = no because the number doesn’t end in 0
4. 72 by 6 = yes because it is divisible by both 3 and 2
5. 66 by 3 = yes because the digits add up to a multiple of 3
6. 72 by 3 = yes because the digits add up to a multiple of 3
7. 684 by 9 = yes because the digits add up to a multiple of 9
8. 555 by 3 = yes because the digits add up to a multiple of 3
9. 608 by 2 = yes because the last digit is 8
10. 767 by 9 = no because the digits don’t add up to a multiple of 9
11. 708 by 6 = yes because it is divisible by both 3 and 2
12. 780 by 10 = yes because the last digit ends in 0
miércoles, 27 de noviembre de 2013
Augmented Reality
Technology, and how it is used, is one of parent's main concern when it comes to their children. and while the world wide web is home to many different dangers, the benefits we can achieve from it are endless. As of today there are thousands of new up-and-coming applications that we can use to make presentations easier, and one of these applications is Aurasma.
Aurasma is an augmented reality reality app that, at first, may seem hard to understand, but has a really simple concept. The process to create an Aurasma is the the following. First, we find an image to connect to a video. Then we create the video and through a series of steps we intertwine the two to create an augmented reality that anyone with the Aurasma app can visualize.
What my seventh grade class did was choose a scientific topic and, after researching and analyzing it, we created a poster displaying our conclusions on the topic and what we investigated. Then we made a three minute video ( the app limits the video size that you can use) and connected it to the poster. This allowed anyone that followed our Aurasma channel to be able to see the video come up when they focused the app's camera on the poster.
This is not only an easy way to make a presentation, but it also saved the class from the nervousness of presenting in front of a live audience. And now that you know how to use the app, you can use it on any subject or at work and make your life a little bit easier.
Aurasma is an augmented reality reality app that, at first, may seem hard to understand, but has a really simple concept. The process to create an Aurasma is the the following. First, we find an image to connect to a video. Then we create the video and through a series of steps we intertwine the two to create an augmented reality that anyone with the Aurasma app can visualize.
What my seventh grade class did was choose a scientific topic and, after researching and analyzing it, we created a poster displaying our conclusions on the topic and what we investigated. Then we made a three minute video ( the app limits the video size that you can use) and connected it to the poster. This allowed anyone that followed our Aurasma channel to be able to see the video come up when they focused the app's camera on the poster.
This is not only an easy way to make a presentation, but it also saved the class from the nervousness of presenting in front of a live audience. And now that you know how to use the app, you can use it on any subject or at work and make your life a little bit easier.
martes, 26 de noviembre de 2013
Divisibility Rules
2. the last digit has to be 8,6,4,2, or 0.
3. the sum of the digits has to be multiple of 3
4. the last two digits have to be multiples of 4
5. the last digit has to end in either 5 or 0
6. the number has to be divisible by both 2 and 3
9. the sum of the digits have to be multiple of 9
3. the sum of the digits has to be multiple of 3
4. the last two digits have to be multiples of 4
5. the last digit has to end in either 5 or 0
6. the number has to be divisible by both 2 and 3
9. the sum of the digits have to be multiple of 9
martes, 12 de noviembre de 2013
martes, 29 de octubre de 2013
Why is the force of gravity not exactly the same everywhere on Earth's surface?
Because the force of gravity is stronger as it nears the center of the Earth and because the Earth is not completely flat, gravity is bound to change depending on your location. Ex:. Gravity is going to be less stronger on the peak of Mt. Everest than at the bottom.
Because the force of gravity is stronger as it nears the center of the Earth and because the Earth is not completely flat, gravity is bound to change depending on your location. Ex:. Gravity is going to be less stronger on the peak of Mt. Everest than at the bottom.
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